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SSI Dungeons & Dragons Forgotten Realms games modified for uIEC usage


  • Pool of Radiance (sourced from original, uIEC fixed, protection removed)
  • The Curse of the Azure Bonds (sourced from original, uIEC fixed, protection removed) (uIEC XE2 fixed, thanks to blaupunk)
  • The Secret of the Silver Blades (sourced from original, uIEC fixed, protection removed)

  • The entire directory is here.

    These zipfiles should be extracted into directories on the uIEC SD card, cd'ed into, then execute "00boot". The uIEC is set at runtime to extended mode 2 (i.e., executing @"XE2") to enable support for wonky character filenames.


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    Carsten on :

    Dear Chris,

    I just stumbled upon your page today and - being extremely impressed by the EF Infocom cartridges (they are fast indeed) - was wondering, whether you could also make the Goldbox games available as EF? (I dont really know if this is reasonable, i.e. easily done, or not, but I'd just like to ask;) I have a Turbo Chameleon which can mount EF images, but has no uIEC support.

    thanks and best regards,

    Chris on :

    Thanks for the kind words.

    By "Goldbox", do you mean the Solid Gold editions of several of the v3 Infocom titles? If so, then yes, it is not only possible but rather easy to put together an EF image of only SG editions.

    If you mean "SSI AD&D games" when you say "Goldbox" ... then that's a qualified "maybe". There's enough free RAM to implement a page-in scheme (much like a ROM disk). I don't think I'll have the time to do the needful in the foreseeable future, but I'll keep it in mind.

    Thanks for the suggestion :-)

    Carsten on :

    yes, I meant the AD&D games like Pool of Radiance etc, they are sometimes referred to as "gold box", because (quoting from wikipedia) "These games shared a common engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold". In any case, thanks for keeping the suggestion in mind:-)


    Chris on :

    No worries.

    Keep in mind that an EF conversion would not remove the requirement to have some sort of storage (uIEC, 1541, whatever).

    All of the party data would need to be in non-volatile read/write storage; the EF should be considered read-only. Not only will repeated writes kill off the cartridge rather quickly, but the API for accessing the flash chip uses two entire RAM pages.

    I debated that topic on Lemon64 (in that case, allowing the Infocom games to save to EF), and concluded that it's a bad idea. The EF should be used as a pre-loaded REU (in fact, it uses exactly the same paging scheme as the GeoRAM), not as a disk drive replacement.

    In any case, thanks for the kind words. It's nice to know that there are folk out there that use and appreciate my work.

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