LineageOS build rooster being worked on

So yes, the weekly LineageOS builds have been a bit sporadic lately.

Both deb and flo 14 builds started claiming that the jack server had disappeared. I temporarily removed them, which made other builds complete, but the build times would range wildly between one hour to six-plus hours per.

I’ve tweaked the build infrastructure (yet again!) to spread out the load a bit. Builds are now going to happen a few batches per day, Monday through Wednesday. I’ll keep an eye on things and see how it goes.

About Chris Kobayashi

I'm a security systems engineer, specializing in UNIX, network, and physical security. I'm in Tokyo, and I'm mostly retired now. I'm well-versed in both electrical and software engineering, with a particular interest in old computers and game consoles. You can contact me here.
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2 Responses to LineageOS build rooster being worked on

  1. Clinton smart says:

    Thanks for the heads up Chris. Some thought you might be held in China with respect to the flo interruption.
    Be well and good wishes to your amigos in China, Japan,and region.
    PS reading some of your stuff on old game rigs reminded me of Mattel In television days gone by. 😎

    • Hi Clinton,

      All of the builds seem to be working now. I had to blow away the source tree and repo sync anew.

      Japan is pretty much in stasis until the end of March — schools are closed, people are working from home, and people are hoarding toilet-paper. I’m sure things will be okay.

      I used to dink around with the Intellivision. I had a composite modification that seemed to work well in the -II variation, as well as a ColecoVision controller interface. The secret for composite was to add a 7805 and drive the transistor amp off of that. Unfortunately, the Inty (along with my ColecoVision, my VCS, and my 5200) disappeared in the Great Unpleasantness a few years ago.

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