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Category Archives: Commodore
Real instructions on getting a Lantronix UDS-10 serial-to-Ethernet bridge working
The Lantronix UDS-10 is rather popular among the AtariAge TI-99/4A crowd. It’s basically one port of a Cisco 2511; it’s a bidirectional telnet-to-serial bridge. The TI folks use it to connect to the outside world, because it is extraordinarily unlikely … Continue reading
Posted in Commodore, TI-99/4A
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Upgrading a Super Snapshot V5.xx to 32k
So I’ve been in China for the past several weeks, trying to get ${EMPLOYER}’s crash production project back on track and mostly failing. Having returned to Tokyo for a couple of days’ rest, I’m not feeling up to doing anything … Continue reading
Posted in Commodore
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EasyFlash Infocom images
It turns out that EasyFlash support was a hell of a lot easier than I thought it would be, and it is very fast. I am reluctant to implement saving games to flash; there’s not enough free memory to include … Continue reading
Posted in Commodore
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Commodore 64 Infocom uIEC interpreters
I have disassembled, dissected, and modified the latest officially-released C64 interpreters to work with the uIEC without REU, and high-storage Commodore drives with REU or GeoRAM. The v4 interpreter allows the C128-only games to work on a C64. Infocom games, … Continue reading
Posted in Commodore
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Project: Space Station (Commodore 64)
One of my favorite games was Project Space Station. The game was fun, but the implementation had a couple of deficiencies … … first, the programmer(s) decided to put the splash screen into raw sectors and load it in via … Continue reading
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SSI Dungeons & Dragons Forgotten Realms games modified for uIEC usage
Pool of Radiance (sourced from original, uIEC fixed, protection removed) The Curse of the Azure Bonds (sourced from original, uIEC fixed, protection removed) (uIEC XE2 fixed, thanks to blaupunk) The Secret of the Silver Blades (sourced from original, uIEC fixed, … Continue reading
Posted in Commodore
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